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Units

Blooming Aqualotl

Tier 4Sylvan

healthhealth:35
attackattack:11
defencedefence:9
damagedamage:14–16
initiativeinitiative:7
speedspeed:6
moralemorale:0
luckluck:0
growthgrowth:4
valuevalue:518
experienceexperience:60

Cost

Gold500

Abilities

Embodiment

Embodiment

EmbodimentA spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Ranged Attack

Ranged Attack

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Blink

Blink

BlinkTeleports directly to destination hex, ignoring obstacles and traps.
Embodiment of Water

Embodiment of Water

Embodiment of WaterThis creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Awaken: Water II

Awaken: Water II

Awaken: Water IIThis creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Rivulet Retreat

Rivulet Retreat

Rivulet RetreatBlinks to any free hex within a 4‑hex range.