Laws
Laws
Что такое законы фракций
Законы фракций — мощные глобальные бонусы, которые активируются при выборе фракции и прокачке её уровня. Они делятся на фракционные (Faction) и армейские (Army). Каждый закон имеет несколько уровней (tiers), стоимость в очках законов и уникальные эффекты. На этой странице вы можете фильтровать законы по фракции и просматривать их полные описания.
Как использовать законы в игре
Выбирайте фракцию под стиль игры: для агрессии — законы на урон, для защиты — на выживание. Уровни открываются за очки законов — следите за требованиями (мета). Кликайте на фракцию слева для фильтрации.

Tax Collectors
Produces 250 Gold per day.

Generational Wisdom
Your heroes gain +10% XP.

Resource Riches I
Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Ice Power
Your heroes gain +1 Spell Power.

Survival Conditions
Your cities produce +1 Wood and Ore.

Depths of Mind
Your Schism heroes restore +10% mana each morning.

Mining: Mercury
Produces 1 Mercury per day.

Otherworldly Magic
Arcane spells of your heroes gain 1 lvl.

Resource Riches II
Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Cold Shoulder
You can use Involuntary Summons in your Schism cities 2 times per week.

Frostbite
Each round of battle, enemy heroes lose 6 mana.

Call of the Deep
Your Schism heroes' spells and friendly creatures' abilities summon +25% units.

Inevitable Destruction
When destroying artefacts, you gain +20% Alchemical Dust.

Mind Freeze
During the battle, enemy loses 1 Focus Charge(s) per round.

The Abyss Stares Back
Your Schism heroes start a day with max. Communion level.

Resource Riches III
Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Frozen Homeland
Attack and Defence of friendly creatures increases by 1, when they battle on their Native Terrain.

Elite Ra'Shoth
Ra'Shoth growth in your cities increases by 4. Their Initiative increases by 1.

Unfrozen Strength I
Tier-1 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

Unfrozen Strength II
Tier-2 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

Unfrozen Strength III
Tier-3 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

Elite Cultists
Cultists growth in your cities increases by 4. They deal +1 Damage.

Elite Aga'Shoth Riders
Aga'Shoth Riders growth in your cities increases by 2. Their HP increases by 5.

Unfrozen Strength IV
Tier-4 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

Elite Grand Shoth
Grand Shoth growth in your cities increases by 2. Their Speed increases by 1.

Cold Touch
All negative effects used by your heroes and friendly creatures last 1 additional round(s).

Unfrozen Strength V
Tier-5 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

Unfrozen Strength VI
Tier-6 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

Elite Concubi
Concubi growth in your cities increases by 1. Their Attack and Defence increases by 4.

Elite Arbitrators
Arbitrators growth in your cities increases by 1. They deal +4 Damage.

Unfrozen Strength VII
Tier-7 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

Elite Abyssal Envoys
Abyssal Envoys growth in your cities increases by 1. Their Speed and Initiative increases by 3.

Ice Storms
Enemies' Speed and Initiative reduces by 1.

The World is Ours
All friendly creatures treat all Terrains as Native.
