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Laws

Laws

Что такое законы фракций

Законы фракций — мощные глобальные бонусы, которые активируются при выборе фракции и прокачке её уровня. Они делятся на фракционные (Faction) и армейские (Army). Каждый закон имеет несколько уровней (tiers), стоимость в очках законов и уникальные эффекты. На этой странице вы можете фильтровать законы по фракции и просматривать их полные описания.

Как использовать законы в игре

Выбирайте фракцию под стиль игры: для агрессии — законы на урон, для защиты — на выживание. Уровни открываются за очки законов — следите за требованиями (мета). Кликайте на фракцию слева для фильтрации.

Schism
1
Tax Collectors

Tax Collectors

Produces 250 Gold per day.

2
Generational Wisdom

Generational Wisdom

Your heroes gain +10% XP.

1
Resource Riches I

Resource Riches I

Provides a one-time bonus of 2500 Gold, 5 Wood, and 5 Ore when enacted.

2
Ice Power

Ice Power

Your heroes gain +1 Spell Power.

2
Survival Conditions

Survival Conditions

Your cities produce +1 Wood and Ore.

1
Depths of Mind

Depths of Mind

Your Schism heroes restore +10% mana each morning.

1
Mining: Mercury

Mining: Mercury

Produces 1 Mercury per day.

3
Otherworldly Magic

Otherworldly Magic

Arcane spells of your heroes gain 1 lvl.

2
Resource Riches II

Resource Riches II

Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.

5
Cold Shoulder

Cold Shoulder

You can use Involuntary Summons in your Schism cities 2 times per week.

3
Frostbite

Frostbite

Each round of battle, enemy heroes lose 6 mana.

3
Call of the Deep

Call of the Deep

Your Schism heroes' spells and friendly creatures' abilities summon +25% units.

2
Inevitable Destruction

Inevitable Destruction

When destroying artefacts, you gain +20% Alchemical Dust.

3
Mind Freeze

Mind Freeze

During the battle, enemy loses 1 Focus Charge(s) per round.

4
The Abyss Stares Back

The Abyss Stares Back

Your Schism heroes start a day with max. Communion level.

3
Resource Riches III

Resource Riches III

Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.

1
0
2
5
3
15
4
30
5
50
1
Frozen Homeland

Frozen Homeland

Attack and Defence of friendly creatures increases by 1, when they battle on their Native Terrain.

3
Elite Ra'Shoth

Elite Ra'Shoth

Ra'Shoth growth in your cities increases by 4. Their Initiative increases by 1.

2
Unfrozen Strength I

Unfrozen Strength I

Tier-1 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

2
Unfrozen Strength II

Unfrozen Strength II

Tier-2 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

2
Unfrozen Strength III

Unfrozen Strength III

Tier-3 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

3
Elite Cultists

Elite Cultists

Cultists growth in your cities increases by 4. They deal +1 Damage.

3
Elite Aga'Shoth Riders

Elite Aga'Shoth Riders

Aga'Shoth Riders growth in your cities increases by 2. Their HP increases by 5.

2
Unfrozen Strength IV

Unfrozen Strength IV

Tier-4 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

3
Elite Grand Shoth

Elite Grand Shoth

Grand Shoth growth in your cities increases by 2. Their Speed increases by 1.

3
Cold Touch

Cold Touch

All negative effects used by your heroes and friendly creatures last 1 additional round(s).

2
Unfrozen Strength V

Unfrozen Strength V

Tier-5 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

2
Unfrozen Strength VI

Unfrozen Strength VI

Tier-6 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

3
Elite Concubi

Elite Concubi

Concubi growth in your cities increases by 1. Their Attack and Defence increases by 4.

3
Elite Arbitrators

Elite Arbitrators

Arbitrators growth in your cities increases by 1. They deal +4 Damage.

2
Unfrozen Strength VII

Unfrozen Strength VII

Tier-7 friendly creatures' Attack and Defence increase by 10% of their hero's Attack, Defence, Spell Power and Knowledge.

3
Elite Abyssal Envoys

Elite Abyssal Envoys

Abyssal Envoys growth in your cities increases by 1. Their Speed and Initiative increases by 3.

4
Ice Storms

Ice Storms

Enemies' Speed and Initiative reduces by 1.

3
The World is Ours

The World is Ours

All friendly creatures treat all Terrains as Native.

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