At the moment, it is known that Heroes of Might and Magic: Olden Era will feature six factions during the Closed Beta Test. However, the final version of the game and the complete set of unique mechanics for each faction are still subject to change.
Heroes are the heart of the entire game in Heroes of Might and Magic: Olden Era. They lead the army, strengthen it with their skills, gather resources, and ultimately decide who wins. Each hero starts with their own initial army (the count may vary slightly), a unique specialization, fixed starting stats, and a faction class.
Detailed stats, starting troops, and specializations for each hero — check the right menu. Just select the hero you need and explore.
Hero Stats — What They Do
The four main stats grow with levels and directly affect the army:
attack — increases damage of all troops. The higher it is, the harder they hit.
defence — reduces damage taken. The higher it is, the less you get hit in the face.
spell power — enhances spell power (damage, healing, duration).
intelligence — increases mana pool.
Starting values depend on the class. For example, all Warlock (Dungeon mages) start with:
attack 0 |
defence 2 |
spell power 2 |
intelligence 3
Stat growth probabilities on levels 1–12 for Warlock (example of a mage):
attack 15% |
defence 20% |
spell power 30% |
intelligence 35%
After level 12 — equal 25% chance for each stat.
How to Pump Stats Fast and Hard
Besides levels, there are tons of other ways:
- Artifacts — the most powerful and flexible method. Swap gear between heroes — a weak level 1 hero can become a level 12+ monster thanks to good artifacts.
- Permanent bonuses from map objects:
,
,
,
,
,
,
and others. - Faction Laws — each faction has its own useful boosts (see here).
— chance to get +2/+3/+4 to all stats at once.
Leveling and Experience
Heroes start at level 1. Experience comes from battle victories — the sum of EXP from all killed creatures. Example: killed 10 creatures with 100 EXP each → +1000 experience.
Experience Requirements
- 1 → 2 and 2 → 3 — 1000 EXP each
- 3 → 4 — 1200 EXP
- After level 20 — around ~20,000 EXP per level
Quick ways to gain experience:
How to level up a hero as quickly as possible
Useful if you want to unlock powerful subskills and faction abilities early.
Expert Insight — +40% to experience (+10% with the
Enlightenment:EnlightenmentThe hero gains an additional +10% XP. subskill)- Hero specializations: Ister:
, Nihil:
Expert Logistics — +20%; with
Expert Daylight Magic →
Speed of Light:Speed of Light+10 Movement points. This bonus is doubled if the hero knows “Logistics.” — +20 static points- Objects:
(+20% for a week),
(+40 points/day upon visit) - Laws: Dungeon — 5
Jadame MapsYour heroes gain 10 Movement points. - Artifacts: , , ,
- Neutral Spells: Second Wind
, Shadowflight
, Gate of Light
, Dimension Door 
Feeling dizzy from this whole map?
Don’t worry — just remember a simple rule: native troops = no penalties, roads = fast, any swamp = only with Gate of Light
or flying. Transferring armies and chaining cities is an advanced tactic; at the beginning, you can play without it.
Don’t worry if you can’t navigate perfectly the first time — that’s okay. Experience will come, and enjoying the game is more important than any timers or “optimal” routes. Good luck on the map!


















































































































