РУСENG中文

Units

Angel

Tier 7Temple

healthhealth:250
attackattack:30
defencedefence:30
damagedamage:50–75
initiativeinitiative:8
speedspeed:4
moralemorale (-3 +3):0
luckluck (-3 +3):0
growthgrowth:1
valuevalue:2400
experienceexperience:240

Cost

Gold2400
Gems1

Abilities

Flying

Flying

Flying

Movement ignores obstacles and traps.

Forging Perfection

Forging Perfection

Forging Perfection

Whenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect's duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.

Refract and Reflect

Refract and Reflect

Refract and Reflect

Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger "Forging Perfection".

Ranged Attack

Ranged Attack

Ranged Attack

Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. -50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Embodiment

Embodiment

Embodiment

A spirit, soul, or other intangible power that coalesced into material form. Morale range: -3 to 3. Luck range: -3 to 3. Fallen Embodiments do NOT count towards Necromancy reanimation power after battle.

Select Faction
Select a Unit