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Units

Arbitrator

Tier 6Schism

healthhealth:80
attackattack:20
defencedefence:22
damagedamage:21–27
initiativeinitiative:5
speedspeed:4
moralemorale (-5 +5):0
luckluck (-3 +3):0
growthgrowth:2
valuevalue:1100
experienceexperience:110

Cost

Gold1100

Abilities

Ranged Attack

Ranged Attack

Ranged Attack

Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. -50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Living

Living

Living

A fully sentient inhabitant of Jadame. Morale range: -5 to 5. Luck range: -3 to 3. Fallen Living creatures count towards Necromancy reanimation power after battle.

Paradoxical Shots

Paradoxical Shots

Paradoxical Shots

Ranged penalties are reversed for this creature. Deals +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee, dealing +50% Damage.

Power of the Abyss

Power of the Abyss

Power of the Abyss

Increases the hero's maximum mana by 20. This effect does not stack.

Command: Reposition

Command: Reposition

Command: Reposition

Moves a friendly creature to a free hex within 4 hexes of their initial position. Does not end the turn.

Command: Fear

Command: Fear

Command: Fear

Moves an enemy to a free hex within 4 hexes of their initial position. Does not end the turn.

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