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Units

Archangel

Tier 7Temple

healthhealth:250
attackattack:35
defencedefence:30
damagedamage:50–75
initiativeinitiative:12
speedspeed:5
moralemorale (-3 +3):0
luckluck (-3 +3):0
growthgrowth:1
valuevalue:4000
experienceexperience:400

Cost

Gold4000
Gems2

Abilities

Flying

Flying

Flying

Movement ignores obstacles and traps.

Forging Perfection

Forging Perfection

Forging Perfection

Whenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect's duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.

Sharpshooter

Sharpshooter

Sharpshooter

Deals full Ranged Damage at any range.

Refract and Reflect

Refract and Reflect

Refract and Reflect

Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger "Forging Perfection".

Devouring Chalice

Devouring Chalice

Devouring Chalice

Dispels all positive effects from enemies within a 1-hex radius area from chosen hex and applies them to this creature.

Ranged Attack

Ranged Attack

Ranged Attack

Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. -50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Embodiment

Embodiment

Embodiment

A spirit, soul, or other intangible power that coalesced into material form. Morale range: -3 to 3. Luck range: -3 to 3. Fallen Embodiments do NOT count towards Necromancy reanimation power after battle.

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