Units
Dusk Hoplet
Tier 2 • Sylvan
Cost
Abilities

Magic Creature
Magic Creature
A beast or beast-like creature. Jadame's beasts often have fantastical powers; denizens of other planes even more so. Morale range: -3 to 3. Luck range: -5 to 5. Fallen Magic Creatures count towards Necromancy reanimation power after battle.

Melee Attack
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.

Flying
Flying
Movement ignores obstacles and traps.

Leeching Hop
Leeching Hop
Takes 1 mana from enemy hero. The mana is transferred to this creature's hero (if present).

Magic Core
Magic Core
Upon death, this creature increases its hero's spell Power by 1 until the end of the battle.

Bloom
Bloom
Increases this creature's hero's Spell Power by 3 until the end of round.
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- Sentinel of Glory

- Lich Dragon

- Couatl

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- Unicorn

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- Kittenhorn

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- Hoplet

- Dusk Hoplet

- Dawn Hoplet

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- Skeleton

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- Wight

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- Phantasm

- Undead Pet

- Barghest

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- Graverobber

- Merchant of Death

- Kennelmaster

- Lich

- Pestilent Lich

- Sanguine Lich

- Dread Knight

- Avatar of War

- Hollow Reaper

- Vampire

- Vampire Lord

- Vampire Scholar

- Troglodyte

- Infernal Troglodyte

- Toxic Troglodyte

- Infiltrator

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- Minotaur Vanguard

- Medusa

- Medusa Sculptor

- Medusa Queen

- Hydra

- Chthonic Hydra

- Infernal Hydra

- Cave Dragon

- Black Dragon

- Ashen Dragon
