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Units

Energy Phoenix

Tier 7Sylvan

healthhealth:250
attackattack:28
defencedefence:34
damagedamage:45–70
initiativeinitiative:16
speedspeed:8
moralemorale (-3 +3):0
luckluck (-3 +3):0
growthgrowth:1
valuevalue:7797
experienceexperience:779

Cost

Gold4500

Abilities

Embodiment

Embodiment

Embodiment

A spirit, soul, or other intangible power that coalesced into material form. Morale range: -3 to 3. Luck range: -3 to 3. Fallen Embodiments do NOT count towards Necromancy reanimation power after battle.

Melee Attack

Melee Attack

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Flying

Flying

Movement ignores obstacles and traps.

Sweeping Strike

Sweeping Strike

Sweeping Strike

Deals Damage to the target and two adjacent hexes to its sides.

Embodiment of Fire

Embodiment of Fire

Embodiment of Fire

This creature leaves no body upon death. Immune to "Fireball", "Firewall", and "Armageddon".

Awaken: Fire II

Awaken: Fire II

Awaken: Fire II

Increases own Speed and Initiative by 1, HP by 25, and always deals maximum Damage. Allows the use of other abilities. Once per battle. Does not end the turn.

Eternal Flame

Eternal Flame

Eternal Flame

Restores 25% of HP lost since the start of battle at the start of its every turn. Can revive fallen units.

Supernova

Supernova

Supernova

Deals 50 Magic Damage to all enemies within 2 hexes. Sets all targets on fire. While Burning, each target takes 50 Magic Damage at the start of its turn. This effect is stackable. Duration: 2 round(s).

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