Units
Energy Phoenix
Tier 7 • Sylvan
Cost
Abilities

Embodiment
EmbodimentA spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Melee Attack
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Flying
FlyingMovement ignores obstacles and traps.
Sweeping Strike
Sweeping StrikeDeals Damage to the target and two adjacent hexes to its sides.
Embodiment of Fire
Embodiment of FireThis creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
Awaken: Fire II
Awaken: Fire IIIncrease this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Eternal Flame
Eternal FlameAt the start of each turn, this creature restores 25% of HP lost since the start of battle. This can revive fallen units.
Supernova
SupernovaDeals [ 60 × amount of units ] Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take [ 60 + 30 × amount of units ] Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).




















