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Units

Guile Infiltrator

Tier 2Dungeon

healthhealth:13
attackattack:6
defencedefence:2
damagedamage:3–5
initiativeinitiative:7
speedspeed:6
moralemorale (-5 +5):0
luckluck (-3 +3):2
growthgrowth:13
valuevalue:130
experienceexperience:13

Cost

Gold130

Abilities

Living

Living

Living

A fully sentient inhabitant of Jadame. Morale range: -5 to 5. Luck range: -3 to 3. Fallen Living creatures count towards Necromancy reanimation power after battle.

Melee Attack

Melee Attack

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Blink

Blink

Blink

Instead of normal movement, teleports ignoring obstacles and traps.

Weak Spot

Weak Spot

Weak Spot

Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.

Fighting Style: Hit and Run

Fighting Style: Hit and Run

Fighting Style: Hit and Run

Returns to its original position after attacking, but deals -50% Damage. Does not spend Focus Charges.

Staggering Hits

Staggering Hits

Staggering Hits

Prevents the target from counterattacking until the end of the round.

Shadow Strike

Shadow Strike

Shadow Strike

Deals basic attack Damage to any enemy, ignoring their Defence.

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