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Units

Mantis

Tier 4Hive

healthhealth:45
attackattack:11
defencedefence:11
damagedamage:10–12
initiativeinitiative:3
speedspeed:3
moralemorale (-5 +5):1
luckluck (-5 +5):1
growthgrowth:0
valuevalue:260
experienceexperience:26

Cost

Gold260

Abilities

Hive Spawn

Hive Spawn

Hive Spawn

Part of a hivemind that serves a powerful lord from beyond. Morale range: -5 to 5. Luck range: -5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack

Melee Attack

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Adaptation Attack

Adaptation Attack

Adaptation Attack

Deals +20% Damage until the end of the round. Does not end the turn.

Adaptation Defence

Adaptation Defence

Adaptation Defence

Takes -20% Damage until the end of the round. Does not end the turn.

Adaptation Speed

Adaptation Speed

Adaptation Speed

Gains 2 Speed until the end of the round. Does not end the turn.

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