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Units

Polar Aqualotl

Tier 4Sylvan

healthhealth:35
attackattack:13
defencedefence:9
damagedamage:14–16
initiativeinitiative:7
speedspeed:5
moralemorale (-3 +3):0
luckluck (-3 +3):0
growthgrowth:4
valuevalue:565
experienceexperience:56

Cost

Gold510

Abilities

Embodiment

Embodiment

Embodiment

A spirit, soul, or other intangible power that coalesced into material form. Morale range: -3 to 3. Luck range: -3 to 3. Fallen Embodiments do NOT count towards Necromancy reanimation power after battle.

Ranged Attack

Ranged Attack

Ranged Attack

Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. -50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Blink

Blink

Blink

Instead of normal movement, teleports ignoring obstacles and traps.

Embodiment of Water

Embodiment of Water

Embodiment of Water

This creature leaves no body upon death. Immune to water-based spells.

Awaken Water II

Awaken Water II

Awaken Water II

Increases own Speed and Initiative by 1, HP by 15, and gains the ability to perform Ranged attacks even when there is an adjacent enemy. Allows the use of other abilities. Once per battle. Does not end the turn.

Icy Veins

Icy Veins

Icy Veins

Prevents the target from restoring HP by any means until the end of the round.

Whirlpool

Whirlpool

Whirlpool

Confuses the target. While Confused, their Speed and Initiative reduce by 2. Duration: 3 round(s). Can only be used after "Awaken".

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