Units
Polar Aqualotl
Tier 4 • Sylvan
Cost
Abilities

Embodiment
EmbodimentA spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Ranged Attack
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Blink
BlinkTeleports directly to destination hex, ignoring obstacles and traps.
Embodiment of Water
Embodiment of WaterThis creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Awaken: Water II
Awaken: Water IIThis creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Icy Veins
Icy VeinsAttacks prevent the target from restoring HP by any means until the end of the round.
Whirlpool
WhirlpoolConfuses the target enemy. While Confused, their Speed and Initiative are reduced by 2. Duration: 3 round(s).




















