РУСENG中文

Units

Polar Aqualotl

Tier 4Sylvan

healthhealth:35
attackattack:13
defencedefence:9
damagedamage:14–16
initiativeinitiative:6
speedspeed:5
moralemorale:0
luckluck:0
growthgrowth:4
valuevalue:518
experienceexperience:60

Cost

Gold500

Abilities

Embodiment

Embodiment

EmbodimentA spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Ranged Attack

Ranged Attack

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Blink

Blink

BlinkTeleports directly to destination hex, ignoring obstacles and traps.
Embodiment of Water

Embodiment of Water

Embodiment of WaterThis creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Awaken: Water II

Awaken: Water II

Awaken: Water IIThis creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Icy Veins

Icy Veins

Icy VeinsAttacks prevent the target from restoring HP by any means until the end of the round.
Whirlpool

Whirlpool

WhirlpoolConfuses the target enemy. While Confused, their Speed and Initiative are reduced by 2. Duration: 3 round(s).