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Units

Vermilion Mantis

Tier 4Hive

healthhealth:60
attackattack:11
defencedefence:13
damagedamage:10–12
initiativeinitiative:4
speedspeed:4
moralemorale (-5 +5):1
luckluck (-5 +5):2
growthgrowth:0
valuevalue:370
experienceexperience:37

Cost

Gold370

Abilities

Hive Spawn

Hive Spawn

Hive Spawn

Part of a hivemind that serves a powerful lord from beyond. Morale range: -5 to 5. Luck range: -5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack

Melee Attack

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Hivemind: Nest Protector

Hivemind: Nest Protector

Hivemind: Nest Protector

At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.

Adaptation Attack

Adaptation Attack

Adaptation Attack

Deals +20% Damage until the end of the round. Does not end the turn.

Adaptation Defence

Adaptation Defence

Adaptation Defence

Takes -20% Damage until the end of the round. Does not end the turn.

Adaptation Speed

Adaptation Speed

Adaptation Speed

Gains 2 Speed until the end of the round. Does not end the turn.

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