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Skill

Advanced Defense

Advanced Defense
Friendly creatures take –15% Damage from basic attacks.
Subskills
Cover
Cover
Friendly creatures take –20% Damage from Ranged and Long Reach attacks.
Hymn to the Martyrs
Hymn to the Martyrs
Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is doubled if the hero knows “Recruitment.”
As Luck Would Have It
As Luck Would Have It
Friendly creatures gain +2 Defense for each point of Luck.

Synergy →

Tactics
Tactics
All for One
All for One
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense.”
Summon Avatar
Summon Avatar
Avatar of Toughness
Avatar of Toughness
Avatar can withstand one extra hit. This bonus is doubled if the hero knows “Defense.”

← Synergy

Diplomacy
Diplomacy
Wizard Contract
Wizard Contract
Friendly creatures take –10% Magic Damage. This bonus is doubled if the hero knows “Diplomacy.”
Recruitment
Recruitment
Hymn to the Martyrs
Hymn to the Martyrs
Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is doubled if the hero knows “Recruitment.”

Requires Subclass

Wellspring of Vigor

Warden

Wellspring of Vigor

Generates maximum Focus Charges at the beginning of each round.

Celestial Envoy

Druid

Celestial Envoy

The hero can use all spells.

Progenitor

Herald

Progenitor

+200% creature growth in all your cities.

Grand Inquisitor

Cleric

Grand Inquisitor

Enemy hero can only use each spell once per battle.

Silvertongue's Envoy

Overlord

Silvertongue's Envoy

+100% Defence.

Harbinger of Doom

Death Knight

Harbinger of Doom

Enemy creatures in battle have the minimum possible Luck and always land an Unlucky Strike when attacking.

Unfathomable

Riftspeaker

Unfathomable

All enemies always deal minimum and take maximum Damage.