Basic Arcane Magic

The hero can learn tier‑3 Arcane spells.
Synergies

Daylight Magic

Scholar Synergy: Arina
+4 Spell Power while casting Daylight spells. An additional +1 for each other Magic School known.

Primal Magic

Scholar Synergy: Hksmilla
+4 Spell Power when casting Primal spells. An additional +1 for each other Magic School known.

Nightshade Magic

Scholar Synergy: Naira
+4 Spell Power when casting Nightshade spells. An additional +1 for each other Magic School known.

Logistics

Careful Planning
Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the hero knows Arcane Magic.
Requires Subclass

Cleric
Grand Inquisitor
Enemy hero can only use each spell once per battle.

Warlock
Great Merchant
Grant +10000 gold daily.

Necromancer
Soulweaver
After an enemy stack is killed in battle, a temporary stack of friendly Wights appears in their place.

Riftspeaker
Unfathomable
All enemies always deal minimum and take maximum Damage.






















