Skill
Basic Defense

Friendly creatures take –10% Damage from basic attacks.
Synergy →

Tactics

All for One
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense.”
Summon Avatar
Avatar of Toughness
Avatar can withstand one extra hit. This bonus is doubled if the hero knows “Defense.”
← Synergy

Diplomacy

Wizard Contract
Friendly creatures take –10% Magic Damage. This bonus is doubled if the hero knows “Diplomacy.”

Recruitment

Hymn to the Martyrs
Friendly creatures generate +1 Focus Point(s) when they take Damage. This bonus is doubled if the hero knows “Recruitment.”
Requires Subclass

Warden
Wellspring of Vigor
Generates maximum Focus Charges at the beginning of each round.

Druid
Celestial Envoy
The hero can use all spells.

Herald
Progenitor
+200% creature growth in all your cities.

Cleric
Grand Inquisitor
Enemy hero can only use each spell once per battle.

Overlord
Silvertongue's Envoy
+100% Defence.

Death Knight
Harbinger of Doom
Enemy creatures in battle have the minimum possible Luck and always land an Unlucky Strike when attacking.

Riftspeaker
Unfathomable
All enemies always deal minimum and take maximum Damage.


























