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Advanced Intelligence

Advanced Intelligence
The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.
Subskills
Genius
Genius
The hero immediately levels up again.
Astrology
Astrology
The hero begins learning Neutral magic at lower levels.
Eagle Eye
Eagle Eye
At the start of battle, learn all spells the enemy knows that the hero is capable of learning.

Synergies

Sorcery
Sorcery
Sticky Magic
Sticky Magic
Effects applied by the hero last 1 round(s) more. This bonus is doubled if the hero knows Intelligence.
Scouting
Scouting
Familiar Paths
Familiar Paths
+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows Intelligence.

Requires Subclass

Swashbuckler

Knight

Swashbuckler

Heroic Strike deals +200 damage.

Balthazar's Bodyguard

Overlord

Balthazar's Bodyguard

+100% Attack.

Walking Rot

Death Knight

Walking Rot

All enemies always have minimum Morale.

Unfeeling

Oathkeeper

Unfeeling

Enemy loses all Focus Charges at the beginning of each battle round.