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Advanced Scouting

Advanced Scouting
+2 to sight radius.
Subskills
Long‑Sight
Long‑Sight
Sight radius increases by 1. Doubled if you know Luck.
Familiar Paths
Familiar Paths
+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the hero knows Intelligence.
Pathfinding
Pathfinding
–50% terrain penalty.

Synergies

Logistics
Logistics
Strong Mounts
Strong Mounts
Neutral Global Map spells cost –4 mana. This bonus is doubled if the hero knows Scouting.

Requires Subclass

Grand Inquisitor

Cleric

Grand Inquisitor

Enemy hero can only use each spell once per battle.

Silvertongue's Envoy

Overlord

Silvertongue's Envoy

+100% Defence.

Harbinger of Doom

Death Knight

Harbinger of Doom

Enemy creatures in battle have the minimum possible Luck and always land an Unlucky Strike when attacking.

Unbound

Oathkeeper

Unbound

Increases the level of all hero's spells to their maximum.