Advanced Tactics

You can rearrange creatures before the start of battle within a 3-lines area.
Subskills

One for All
Friendly creatures gain +3 Attack for each adjacent enemy. Doubled if the hero knows Offence.

Easy Prey
Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.

Energizing Mana
+1 Focus Charge each time your enemy uses a spell.
Synergies

Insight

Endless Charisma
+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows Tactics.
Requires Subclass

Knight
Paragon
All allies deal maximum damage and take minimum damage.

Warlock
Amelchia's Heir
+100% spell power.

Death Knight
Walking Rot
All enemies always have minimum Morale.

Necromancer
Chronomancer
Necromancy works for all creatures and not just the Undead.

Riftspeaker
Unstoppable
+10 to the hero’s Attack, Defence, Spell Power, and Knowledge.

























