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Advanced Tactics

Advanced Tactics
You can rearrange creatures before the start of battle within a 3-lines area.
Subskills
One for All
One for All
Friendly creatures gain +3 Attack for each adjacent enemy. Doubled if the hero knows Offence.
Easy Prey
Easy Prey
Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.
Energizing Mana
Energizing Mana
+1 Focus Charge each time your enemy uses a spell.

Synergies

Insight
Insight
Endless Charisma
Endless Charisma
+1 Attack, Defence, Spell Power, and Knowledge. This bonus is doubled if the hero knows Tactics.

Requires Subclass

Paragon

Knight

Paragon

All allies deal maximum damage and take minimum damage.

Amelchia's Heir

Warlock

Amelchia's Heir

+100% spell power.

Walking Rot

Death Knight

Walking Rot

All enemies always have minimum Morale.

Chronomancer

Necromancer

Chronomancer

Necromancy works for all creatures and not just the Undead.

Unstoppable

Riftspeaker

Unstoppable

+10 to the hero’s Attack, Defence, Spell Power, and Knowledge.