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Units

Hive Mother

Tier 7Hive

healthhealth:300
attackattack:30
defencedefence:30
damagedamage:50–50
initiativeinitiative:15
speedspeed:5
moralemorale (-5 +5):0
luckluck (-5 +5):0
growthgrowth:0
valuevalue:300
experienceexperience:30

Cost

Gold3800

Abilities

Hive Spawn

Hive Spawn

Hive Spawn

Part of a hivemind that serves a powerful lord from beyond. Morale range: -5 to 5. Luck range: -5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack

Melee Attack

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Soul Assimilator

Soul Assimilator

Soul Assimilator

At the beginning of a battle, gains bonuses for each faction represented in the enemy's army: Temple: +25% Attack, Necropolis: +25% Defence, Sylvan: +3 Luck and Morale, Dungeon: +10% Damage, Schism: +20% HP, Neutral: +2 Speed.

Beelzebub's Agenda

Beelzebub's Agenda

Beelzebub's Agenda

This creature's hero deals +25% Magic Damage. This effect does not stack.

Squash the Weak!

Squash the Weak!

Squash the Weak!

The lower the target's tier, the more Damage this creature deals to it: +3% Damage per tier of difference.

Blasphemous Adoration

Blasphemous Adoration

Blasphemous Adoration

Doubles her "Soul Assimilator" effects until the end of the next round. All friendly creatures gain the same ability.

Contaminating Blast

Contaminating Blast

Contaminating Blast

Deals 100% basic attack Damage (50-50) to the target and all creatures within 2 hexes of it.

Hivemind: Nest Protector

Hivemind: Nest Protector

Hivemind: Nest Protector

At the start of battle, for each other unique Hive creature in the army, this creature's Defence increases by 1 and Damage taken from Lucky Strikes reduces by 5%.

Promise of Love

Promise of Love

Promise of Love

When cast on an enemy, reduces its Speed and Initiative by 4. When cast on a friendly creature, increases its Speed and Initiative by 4. Duration: 3 round(s).

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