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Advanced Resistance

Advanced Resistance
Friendly creatures take –20% Magic Damage.
Subskills
Obstruction
Obstruction
Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.
Resilience
Resilience
Friendly creatures take –10% Magic Damage.
Fast Metabolism
Fast Metabolism
All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).

Synergies

Battle Magic
Battle Magic
Mage Protector’s Authority
Mage Protector’s Authority
Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows Resistance.
Nightshade Magic
Nightshade Magic
Hour of the Wolf
Hour of the Wolf
–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows Resistance.

Requires Subclass

Ascendant

Cleric

Ascendant

All the hero's spells always cost 0 mana.

Great Merchant

Warlock

Great Merchant

Grant +10000 gold daily.

Walking Rot

Death Knight

Walking Rot

All enemies always have minimum Morale.

Unfeeling

Oathkeeper

Unfeeling

Enemy loses all Focus Charges at the beginning of each battle round.