Advanced Resistance

Friendly creatures take –20% Magic Damage.
Subskills

Obstruction
Enemy spells cost 20% more mana. If hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.

Resilience
Friendly creatures take –10% Magic Damage.

Fast Metabolism
All negative effects on friendly creatures last for 2 fewer rounds (no less than 2).
Synergies

Battle Magic

Mage Protector’s Authority
Friendly creatures’ Defence increases by 20% of their hero’s Knowledge. Doubled if the hero knows Resistance.

Nightshade Magic

Hour of the Wolf
–15% Attack and Defence to enemy creatures. This bonus is doubled if the hero knows Resistance.
Requires Subclass

Cleric
Ascendant
All the hero's spells always cost 0 mana.

Warlock
Great Merchant
Grant +10000 gold daily.

Death Knight
Walking Rot
All enemies always have minimum Morale.

Oathkeeper
Unfeeling
Enemy loses all Focus Charges at the beginning of each battle round.
























