Heroes
Initial
stats
3
1
1
2
Fraction: Necropolis

Class: Death Knight

Specialty:
Diplomacy
Diplomacy
Charismatic - Keeps its army when fleeing from battle with neutral squads. +5% Persuasion Power when using Diplomacy, plus 1% more for every 4 hero levels.

Diplomacy
Charismatic - Keeps its army when fleeing from battle with neutral squads. +5% Persuasion Power when using Diplomacy, plus 1% more for every 4 hero levels.
King-of-Kings
Starting
Skills


Starting
Army

22–30

11–15

9–12
Starting
Spell
Growth Chances
Attributes
Level 1–12:
45.0%
25.0%
15.0%
15.0%Level 13+: 25% to all attributes
Skill Growth Chances






















Available Subclasses

Walking Rot
All enemies always have minimum Morale.
Required Skills:

Harbinger of Doom
Enemy creatures in battle have the minimum possible Luck and always land an Unlucky Strike when attacking.
Required Skills:
Select Faction
Select a Hero
- Enatee
- Tellaris the Betrayed
- Stinger
- Kieran
- Mouaren
- Devir, son of Devir
- Creta, daughter of Navarr
- Rhea
- Gleard the Grey
- Kelarr, son of Navarr
- Zakron the Great
- Sister Deira
- Motley
- Ylwari
- Glastor
- Typhona
- Sunny Rauktol
- Lodos
- Bulwark
- King-of-Kings
- Onkos
- Kel'Ghul
- Natalida
- Artorius Veritas
- Marl
- Tarius
- Zam
- Mag
- Adahn
- Ethric
- Guildmaster Klastor
- Shadespinner Oona
- Laura
- Lord Rufus
- Funerella
- Milossa The Golden
- Nihil
- Blackhorn
- Matastala the White
- Jänhei
- Mara Matha
- Iron Master
- Walkha
- Changeling Urgo
- Martyr Tho
- Grellekh the Betrayer
- Icequeen Hel'Ghat
- Kwinri
- The Eye Collective
- Tölketh
- Ulkuth
- Ra'Davok
- Sister Keiri
- Dhüvri
- Ister
- Leon Sticky-Fingers
- John Johnson
- Kestrel
- Aeos the Exalted
- Heretic Avis
- Keandra
- Lord Edgar
- Old Lord Mandall
- Merry Elias
- Pip
- Zenith
- Lia the Untethered One
- Julius
- Vesper
- Anastasia the Meek
- Nadir
- Clarissa






































































