РУСENG中文

Heroes

Initial

stats

attack3
defence1
spell power1
intelligence2
Kel'Ghul
Fraction: Necropolis
Class: Death Knight
Specialty: Dread KnightsDread KnightsDreadful War - Dread Knights growth in your cities increases by 2. Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defence.
Dread KnightsDread KnightsDreadful War - Dread Knights growth in your cities increases by 2. Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defence.

Kel'Ghul

Starting

Skills

basic_necromancy
basic_tactics

Starting

Army

Dread Knight
23

Starting

Spell

Growth Chances

Attributes

Level 1–12:

attack45.0%
defence25.0%
spell power15.0%
intelligence15.0%

Level 13+: 25% to all attributes

Skill Growth Chances

OffenceOffence15.0%
DefenceDefence15.0%
ResistanceResistance15.0%
BattlecraftBattlecraft15.0%
LuckLuck15.0%
InsightInsight15.0%
LogisticsLogistics10.0%
ScoutingScouting10.0%
EconomyEconomy10.0%
SiegecraftSiegecraft10.0%
RecruitmentRecruitment10.0%
Nightshade MagicNightshade Magic8.0%
DiplomacyDiplomacy7.5%
TacticsTactics7.5%
Arcane MagicArcane Magic6.0%
SorcerySorcery5.0%
IntelligenceIntelligence5.0%
Summon AvatarSummon Avatar5.0%
Battle MagicBattle Magic5.0%
Primal MagicPrimal Magic4.0%
Daylight MagicDaylight Magic2.0%
LeadershipLeadership0.0%
ThaumaturgyThaumaturgy0.0%

Available Subclasses

Walking Rot

Walking Rot

All enemies always have minimum Morale.

Required Skills:
resistance
intelligence
nightshade_magic
diplomacy
tactics
Harbinger of Doom

Harbinger of Doom

Enemy creatures in battle have the minimum possible Luck and always land an Unlucky Strike when attacking.

Required Skills:
defence
sorcery
primal_magic
luck
scouting