РУСENG中文

Heroes

Initial
stats
attack1
defence1
spell power2
intelligence3
Merry Elias
Fraction: Temple
Class: Cleric
Specialty:
Global Map Spells

Global Map Spells

Spiritual Vigor - +1 spell cap for each Global Map spell. Additionally, his maximum mana increases by 10%, plus 5% more for every 5 hero levels.

Global Map Spells

Global Map Spells

Spiritual Vigor - +1 spell cap for each Global Map spell. Additionally, his maximum mana increases by 10%, plus 5% more for every 5 hero levels.

Merry Elias

Starting
Skills
basic_ascension
basic_diplomacy
Starting
Army
Swordsman
1318
Crossbowman
913
Griffin
46
Starting
Spell
Reinforcements
Reinforcements
Growth Chances
Attributes

Level 1–12:

attack15.0%
defence15.0%
spell power35.0%
intelligence35.0%

Level 13+: 25% to all attributes

Skill Growth Chances

Offence
Offence5.0%
Defence
Defence5.0%
Resistance
Resistance5.0%
Battlecraft
Battlecraft5.0%
Sorcery
Sorcery15.0%
Intelligence
Intelligence15.0%
Summon Avatar
Summon Avatar15.0%
Battle Magic
Battle Magic15.0%
Daylight Magic
Daylight Magic8.0%
Nightshade Magic
Nightshade Magic2.0%
Arcane Magic
Arcane Magic6.0%
Primal Magic
Primal Magic4.0%
Leadership
Leadership15.0%
Luck
Luck5.0%
Insight
Insight10.0%
Diplomacy
Diplomacy10.0%
Logistics
Logistics10.0%
Scouting
Scouting10.0%
Economy
Economy10.0%
Tactics
Tactics10.0%
Siegecraft
Siegecraft10.0%
Recruitment
Recruitment0.0%
Thaumaturgy
Thaumaturgy10.0%

Available Subclasses

Grand Inquisitor

Grand Inquisitor

Enemy hero can only use each spell once per battle.

Required Skills:
defence
battle_magic
arcane_magic
insight
scouting
Ascendant

Ascendant

All the hero's spells always cost 0 mana.

Required Skills:
resistance
sorcery
primal_magic
logistics
economy