РУСENG中文

Heroes

Initial

stats

attack2
defence3
spell power1
intelligence1
John Johnson
Fraction: Temple
Class: Knight
Specialty: SwordsmenSwordsmenSalt of the Earth - Swordsmen growth in your cities increases by 1. Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defence.
SwordsmenSwordsmenSalt of the Earth - Swordsmen growth in your cities increases by 1. Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defence increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defence.

John Johnson

Starting

Skills

basic_ascension
basic_defence

Starting

Army

Swordsman
1014
Swordsman
1014
Swordsman
1014

Starting

Spell

Growth Chances

Attributes

Level 1–12:

attack35.0%
defence35.0%
spell power15.0%
intelligence15.0%

Level 13+: 25% to all attributes

Skill Growth Chances

OffenceOffence15.0%
DefenceDefence15.0%
ResistanceResistance15.0%
BattlecraftBattlecraft15.0%
LeadershipLeadership15.0%
InsightInsight10.0%
DiplomacyDiplomacy10.0%
LogisticsLogistics10.0%
ScoutingScouting10.0%
EconomyEconomy10.0%
TacticsTactics10.0%
SiegecraftSiegecraft10.0%
RecruitmentRecruitment10.0%
Daylight MagicDaylight Magic8.0%
Arcane MagicArcane Magic6.0%
SorcerySorcery5.0%
IntelligenceIntelligence5.0%
Summon AvatarSummon Avatar5.0%
Battle MagicBattle Magic5.0%
LuckLuck5.0%
Primal MagicPrimal Magic4.0%
Nightshade MagicNightshade Magic2.0%
ThaumaturgyThaumaturgy0.0%

Available Subclasses

Paragon

Paragon

All allies deal maximum damage and take minimum damage.

Required Skills:
battlecraft
summon_avatar
daylight_magic
diplomacy
tactics
Swashbuckler

Swashbuckler

Heroic Strike deals +200 damage.

Required Skills:
offence
intelligence
nightshade_magic
leadership
luck