РУСENG中文

Heroes

Initial
stats
attack3
defence1
spell power1
intelligence2
Zam
Fraction: Necropolis
Class: Death Knight
Specialty:
Mercury

Mercury

Alchemist - Produces 1 Mercury per day, +1 more for every 5 hero levels. Increases the amount of Mercury found on the map by 1.

Mercury

Mercury

Alchemist - Produces 1 Mercury per day, +1 more for every 5 hero levels. Increases the amount of Mercury found on the map by 1.

Zam

Starting
Skills
basic_necromancy
basic_battlecraft
Starting
Army
Skeleton
2230
Wight
1115
Undead Pet
912
Starting
Spell
Growth Chances
Attributes

Level 1–12:

attack45.0%
defence25.0%
spell power15.0%
intelligence15.0%

Level 13+: 25% to all attributes

Skill Growth Chances

Offence
Offence15.0%
Defence
Defence15.0%
Resistance
Resistance15.0%
Battlecraft
Battlecraft15.0%
Sorcery
Sorcery5.0%
Intelligence
Intelligence5.0%
Summon Avatar
Summon Avatar5.0%
Battle Magic
Battle Magic5.0%
Daylight Magic
Daylight Magic2.0%
Nightshade Magic
Nightshade Magic8.0%
Arcane Magic
Arcane Magic6.0%
Primal Magic
Primal Magic4.0%
Leadership
Leadership0.0%
Luck
Luck15.0%
Insight
Insight15.0%
Diplomacy
Diplomacy7.5%
Logistics
Logistics10.0%
Scouting
Scouting10.0%
Economy
Economy10.0%
Tactics
Tactics7.5%
Siegecraft
Siegecraft10.0%
Recruitment
Recruitment10.0%
Thaumaturgy
Thaumaturgy0.0%

Available Subclasses

Walking Rot

Walking Rot

All enemies always have minimum Morale.

Required Skills:
resistance
intelligence
nightshade_magic
diplomacy
tactics
Harbinger of Doom

Harbinger of Doom

Enemy creatures in battle have the minimum possible Luck and always land an Unlucky Strike when attacking.

Required Skills:
defence
sorcery
primal_magic
luck
scouting