РУСENG中文

Heroes

Initial

stats

attack1
defence1
spell power2
intelligence3
Julius
Fraction: Temple
Class: Cleric
Specialty: Healing WaterHealing WaterCompassionate Healer - Starts with the “Masterful Healing Water” spell. This version of the spell dispels all negative effects from friendly creatures. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.
Healing WaterHealing WaterCompassionate Healer - Starts with the “Masterful Healing Water” spell. This version of the spell dispels all negative effects from friendly creatures. While casting this spell, effective Spell Power is increased by 1 for every 3 hero levels.

Julius

Starting

Skills

basic_ascension
basic_resistance

Starting

Army

Swordsman
1318
Crossbowman
913
Griffin
46

Starting

Spell

Healing Water
Healing Water

Growth Chances

Attributes

Level 1–12:

attack15.0%
defence15.0%
spell power35.0%
intelligence35.0%

Level 13+: 25% to all attributes

Skill Growth Chances

SorcerySorcery15.0%
IntelligenceIntelligence15.0%
Summon AvatarSummon Avatar15.0%
Battle MagicBattle Magic15.0%
LeadershipLeadership15.0%
InsightInsight10.0%
DiplomacyDiplomacy10.0%
LogisticsLogistics10.0%
ScoutingScouting10.0%
EconomyEconomy10.0%
TacticsTactics10.0%
SiegecraftSiegecraft10.0%
ThaumaturgyThaumaturgy10.0%
Daylight MagicDaylight Magic8.0%
Arcane MagicArcane Magic6.0%
OffenceOffence5.0%
DefenceDefence5.0%
ResistanceResistance5.0%
BattlecraftBattlecraft5.0%
LuckLuck5.0%
Primal MagicPrimal Magic4.0%
Nightshade MagicNightshade Magic2.0%
RecruitmentRecruitment0.0%

Available Subclasses

Grand Inquisitor

Grand Inquisitor

Enemy hero can only use each spell once per battle.

Required Skills:
defence
battle_magic
arcane_magic
insight
scouting
Ascendant

Ascendant

All the hero's spells always cost 0 mana.

Required Skills:
resistance
sorcery
primal_magic
logistics
economy