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Units

Marksman

Tier 2Temple

healthhealth:10
attackattack:6
defencedefence:3
damagedamage:3–4
initiativeinitiative:7
speedspeed:4
moralemorale (-5 +5):0
luckluck (-3 +3):0
growthgrowth:14
valuevalue:130
experienceexperience:13

Cost

Gold130

Abilities

View from Heavens

View from Heavens

View from Heavens

Increases the hero's Sight Radius by 1 while this creature is in their army. This effect does not stack.

Sharpshooter

Sharpshooter

Sharpshooter

Deals full Ranged Damage at any range.

Fine Bolts

Fine Bolts

Fine Bolts

Deals +20% Ranged Damage. Duration: 2 round(s). Does not end the turn.

Piercing Shot

Piercing Shot

Piercing Shot

Deals 50% Damage ([1-2 × amount of units]). The target takes +20% Damage until the end of round.

Ranged Attack

Ranged Attack

Ranged Attack

Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. -50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Living

Living

Living

A fully sentient inhabitant of Jadame. Morale range: -5 to 5. Luck range: -3 to 3. Fallen Living creatures count towards Necromancy reanimation power after battle.

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