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Units

Thunder Qilin

Tier 6Sylvan

healthhealth:135
attackattack:22
defencedefence:22
damagedamage:28–36
initiativeinitiative:11
speedspeed:7
moralemorale (-3 +3):0
luckluck (-3 +3):3
growthgrowth:2
valuevalue:2519
experienceexperience:251

Cost

Gold2000

Abilities

Embodiment

Embodiment

Embodiment

A spirit, soul, or other intangible power that coalesced into material form. Morale range: -3 to 3. Luck range: -3 to 3. Fallen Embodiments do NOT count towards Necromancy reanimation power after battle.

Melee Attack

Melee Attack

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Embodiment of Air

Embodiment of Air

Embodiment of Air

This creature leaves no body upon death. Immune to "Lightning Bolt" and "Chain Lightning".

Lightning Fast

Lightning Fast

Lightning Fast

This creature is immune to all effects that restrict movement.

Awaken Air II

Awaken Air II

Awaken Air II

Increases own Speed and Initiative by 1, HP by 20, and gains "Swift Strike". Allows the use of other abilities. Once per battle. Does not end the turn.

Cloud Nine

Cloud Nine

Cloud Nine

At the beginning of each round, generates 1 Focus Point(s).

Ball Lightning

Ball Lightning

Ball Lightning

Blinks to any hex. Deals [25 × amount of units] Magic Damage to all creatures adjacent to the destination hex. Can only be used after "Awaken".

Thunderstrike

Thunderstrike

Thunderstrike

Converts this creature's Defence into additional Attack until the end of the round. Does not end the turn. Can only be used after "Awaken".

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