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Units

Noble Cavalry

Tier 5Temple

healthhealth:85
attackattack:12
defencedefence:13
damagedamage:12–16
initiativeinitiative:14
speedspeed:6
moralemorale (-5 +5):1
luckluck (-3 +3):0
growthgrowth:3
valuevalue:1120
experienceexperience:112

Cost

Gold1120

Abilities

Piercing Strike II

Piercing Strike II

Piercing Strike II

Ignores 30% of the enemy's Defence.

Inspiring

Inspiring

Inspiring

Increases friendly creatures' Morale by 1. This effect does not stack; only the strongest one is active.

Jousting Bonus

Jousting Bonus

Jousting Bonus

Moving before an attack increases Damage by 3% per hex.

Charge!

Charge!

Charge!

Increases Speed and Initiative of all friendly creatures by 1. Duration: 1 round(s).

Melee Attack

Melee Attack

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Living

Living

Living

A fully sentient inhabitant of Jadame. Morale range: -5 to 5. Luck range: -3 to 3. Fallen Living creatures count towards Necromancy reanimation power after battle.

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