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Units

Stinging Ra'Shoth

Tier 1Schism

healthhealth:10
attackattack:4
defencedefence:4
damagedamage:2–2
initiativeinitiative:6
speedspeed:4
moralemorale (-3 +3):0
luckluck (-5 +5):0
growthgrowth:20
valuevalue:90
experienceexperience:9

Cost

Gold90

Abilities

Flying

Flying

Flying

Movement ignores obstacles and traps.

Ranged Attack

Ranged Attack

Ranged Attack

Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. -50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Magic Creature

Magic Creature

Magic Creature

A beast or beast-like creature. Jadame's beasts often have fantastical powers; denizens of other planes even more so. Morale range: -3 to 3. Luck range: -5 to 5. Fallen Magic Creatures count towards Necromancy reanimation power after battle.

Summoning Rite: Stinging Ra'Shoth

Summoning Rite: Stinging Ra'Shoth

Summoning Rite: Stinging Ra'Shoth

Once per battle, summons a stack of Stinging Ra'Shoth on a friendly corpse's hex. The summon has 50% HP of the corpse's original stack and no more than [current amount of summoners] units. These creatures are permanent and remain after the battle.

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