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Units

Inquisitor

Tier 6Temple

healthhealth:150
attackattack:22
defencedefence:26
damagedamage:19–23
initiativeinitiative:7
speedspeed:3
moralemorale (-5 +5):0
luckluck (-3 +3):0
growthgrowth:2
valuevalue:900
experienceexperience:90

Cost

Gold900

Abilities

Unyielding I

Unyielding I

Unyielding I

Ignores 20% of the enemy's Attack when struck.

Infuse Armour I

Infuse Armour I

Infuse Armour I

Increases this creature's Defence by 5 and Speed by 1. It also dispels any negative effects that restrict movement. Duration: 2 round(s).

Celestial Flail

Celestial Flail

Celestial Flail

Hits the target and all adjacent enemies.

Melee Attack

Melee Attack

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Living

Living

Living

A fully sentient inhabitant of Jadame. Morale range: -5 to 5. Luck range: -3 to 3. Fallen Living creatures count towards Necromancy reanimation power after battle.

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