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Units

Royal Mantis

Tier 4Hive

healthhealth:45
attackattack:13
defencedefence:11
damagedamage:11–13
initiativeinitiative:4
speedspeed:4
moralemorale (-5 +5):2
luckluck (-5 +5):1
growthgrowth:0
valuevalue:370
experienceexperience:37

Cost

Gold370

Abilities

Hive Spawn

Hive Spawn

Hive Spawn

Part of a hivemind that serves a powerful lord from beyond. Morale range: -5 to 5. Luck range: -5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack

Melee Attack

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Adaptation Attack

Adaptation Attack

Adaptation Attack

Deals +20% Damage until the end of the round. Does not end the turn.

Hivemind: Vanguard

Hivemind: Vanguard

Hivemind: Vanguard

At the start of battle, for each other unique Hive creature in the army, this creature's Attack increases by 1 and Damage dealt by Lucky Strikes increases by 5%.

Adaptation Defence

Adaptation Defence

Adaptation Defence

Takes -20% Damage until the end of the round. Does not end the turn.

Adaptation Speed

Adaptation Speed

Adaptation Speed

Gains 2 Speed until the end of the round. Does not end the turn.

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