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Units

Hierophant

Tier 4Temple

healthhealth:35
attackattack:12
defencedefence:14
damagedamage:11–11
initiativeinitiative:4
speedspeed:4
moralemorale (-5 +5):3
luckluck (-3 +3):0
growthgrowth:6
valuevalue:380
experienceexperience:38

Cost

Gold380

Abilities

Inner Light

Inner Light

Inner Light

Increases friendly creature's Attack and Defence by 5, and Speed and Initiative by 1. Duration: 1 round(s).

Holy Ablution

Holy Ablution

Holy Ablution

Dispels all negative effects from all friendly creatures and fully restores their HP.

Ranged Attack

Ranged Attack

Ranged Attack

Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. -50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Living

Living

Living

A fully sentient inhabitant of Jadame. Morale range: -5 to 5. Luck range: -3 to 3. Fallen Living creatures count towards Necromancy reanimation power after battle.

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