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Units

Bewitcher Shoth

Tier 5Schism

healthhealth:60
attackattack:17
defencedefence:15
damagedamage:17–22
initiativeinitiative:6
speedspeed:6
moralemorale (-5 +5):0
luckluck (-3 +3):0
growthgrowth:3
valuevalue:780
experienceexperience:78

Cost

Gold780

Abilities

Ranged Attack

Ranged Attack

Ranged Attack

Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. -50% Melee Damage. If the target is 3+ hexes away, deals -10% Damage per hex (up to -50%).

Living

Living

Living

A fully sentient inhabitant of Jadame. Morale range: -5 to 5. Luck range: -3 to 3. Fallen Living creatures count towards Necromancy reanimation power after battle.

Nimbleness

Nimbleness

Nimbleness

Can perform Ranged attack even if adjacent to an enemy.

Earn Your Magic, Dear

Earn Your Magic, Dear

Earn Your Magic, Dear

Enemy hero's spells cost +1 mana. The effect doesn't stack. Only the strongest one is active.

Duelist

Duelist

Duelist

Receives no penalty in Melee, dealing full Damage.

Flog Idle Mind

Flog Idle Mind

Flog Idle Mind

Deals 25 Pure Damage per Focus Charge to the target.

Bewitch into Passivity

Bewitch into Passivity

Bewitch into Passivity

Prevents all enemies from gaining Focus from any source until the end of next round.

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