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Units

Pyroboros

Tier 6Hive

healthhealth:120
attackattack:20
defencedefence:20
damagedamage:21–23
initiativeinitiative:9
speedspeed:8
moralemorale:0
luckluck:2
growthgrowth:2
valuevalue:2250
experienceexperience:236

Cost

Gold1900

Abilities

Hive Spawn

Hive Spawn

Hive SpawnA part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Ranged Attack

Ranged Attack

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Blink

Blink

BlinkTeleports directly to destination hex, ignoring obstacles and traps.
Corpse Eater

Corpse Eater

Corpse EaterIf destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.
Demonic Stench

Demonic Stench

Demonic StenchReduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.
Duelist

Duelist

DuelistReceives no penalty in Melee range, dealing full Damage.
Hivemind: Vanguard

Hivemind: Vanguard

Hivemind: VanguardAt the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).