Units
Pyroboros
Tier 6 • Hive
Cost
Abilities

Hive Spawn
Hive SpawnA part of a hivemind that serves a powerful lord from beyond. Morale range: –5 to 5. Luck range: –5 to 5. Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Ranged Attack
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Blink
BlinkTeleports directly to destination hex, ignoring obstacles and traps.
Corpse Eater
Corpse EaterIf destination hex contains a fallen corpse, it is devoured, restoring 65 HP. This can revive fallen units.
Demonic Stench
Demonic StenchReduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.
Duelist
DuelistReceives no penalty in Melee range, dealing full Damage.
Hivemind: Vanguard
Hivemind: VanguardAt the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).




















