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Units

Grand Shoth

Tier 4Schism

healthhealth:50
attackattack:12
defencedefence:12
damagedamage:12–15
initiativeinitiative:8
speedspeed:4
moralemorale (-3 +3):0
luckluck (-5 +5):0
growthgrowth:4
valuevalue:450
experienceexperience:45

Cost

Gold450

Abilities

Melee Attack

Melee Attack

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Magic Creature

Magic Creature

Magic Creature

A beast or beast-like creature. Jadame's beasts often have fantastical powers; denizens of other planes even more so. Morale range: -3 to 3. Luck range: -5 to 5. Fallen Magic Creatures count towards Necromancy reanimation power after battle.

Flying

Flying

Flying

Movement ignores obstacles and traps.

Frost

Frost

Frost

Prevents the target from gaining Focus.

Summoning Rite: Grand Shoth

Summoning Rite: Grand Shoth

Summoning Rite: Grand Shoth

Once per battle, summons a stack of Grand Shoth in place of an allied corpse. The summon has 50% HP of the corpse's original stack and can't have more than [current amount of summoners] units. These creatures are permanent and remain after the battle.

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